Zwand were setted dmg * 1.35
+2 is 30
+3 is 35.
+4 or more is 35 + (upgradepoint / 100).
Having Berserk wand disabled the convination with triple meteor and apoca spell if ability mage is not equiped.
Firewand and Sun of Power MS30 formula bonuses need to be mage for work.

Considering a mage a character with more than 100 magic attr.
Having a speell of the element needed get:
Get damage plus (angelic pandent mag / 3).
Get damage 19 + (1 dice 7)
Hitting probability += upgrade points x 7.
With a roof of max to +6.
Firewand + 1 is then hp 7.
+2 is 14
+3 is 21
Remember safe is to +3 and the roof is +6.
Beeing firewand at the last old sv begining hp 34
Beeing a firewand +6 . hp 42.
Having firewand disabled the convination with triple meteor and apoca spell if ability mage is not equiped.
Rep postive modifier is x 3.

Change now in > 1500 to x 1. And rep pots / 2.
Negative modifiers were seted -3
Now it's -1 and changes to -2 for > 1500 target.
With this improvement get rep to 1500 is little easier but up from this amount is harder.
Kloness necklace and bow will have lower bonus dmg.
Upgrade points * 3 + upgrade points.
15 x 3 + 15 = 45 + 15 = 60
It get a little plus of hp in 15 and 8 (not to many +1% in 8, +2% in 15 having a total of 60 + 3, damage is already changing).
Server & Client changes
New client save shortcuts peer char name.
Fwyv not respawn in mountains at bf.
1 and 2 used to drink pots for laptops.
Agreement and main menu fix.
Agreement is improved to avoid flooding Game Master and bug explotations.
We like players who share information and teach to another players how server works.
We think the Game Master shouldn't get more than 3 or 4 importants request peer month.
We can use a GM staff to filter most importants and put the anothers in a queque.
Its to avoid a lot of server changes and bug creation, Game Master time is important resource and remember a good game master have important request to do in his own brain.
Game Master know the technical requirements and resources and know what can be possible to do in an development iteration and what no.
Examples of messages to filter by gm staff (real cases)
Put 99999 crit
Made the helbreath 3D
Candys on shop
Players should do /tp mapname as GMs
Advice about bug instead exploit it, can get prices.
Crusade logs fix and automated.
Mercenarys respawn on crusades is now better.
EK / 2.
Drop / 2.
Gold / 2.
Hell fire dont works on enemy players (but npc) if an alied player or owner is in the damage spot. To avoid use it as a shield. If him go out still working.
HF is disabled on crusade dutys.
Total absorbtion neck added to phoenix drop.
Only phoenix drop dyed samurai armos.
The contri samurai becomes witouth colorize and it looks as a beutiful gray used in 90's.
The Estandarte Power :elvine-1::ares:
Hero capes where needing 300 ek and contri (??) what its insane for the stats they have, now it give bonuses to the near players (same screen as the estandarte owner) only working at middleland and enabled on sades dutys
Monster parts are easy now. Like x 2.
Drop rares changed to /2. So abaddon got a code to never drop nothing good. Minimun you will get 1 good rare.
Now hit in the back of npc or player get bonus of 15% hitting probability and (5 dice 15) dmg. Dmg plus will be only working for 45+ dmg lowers will dice 1-3.
Considering a hit in the back when you and you openent are looking to the same direction.
We considerer it was already working but dont haved good experiences of it were working, testing in the game.
Npc attacking get same bonuses.
We are editing the items with what you begin.
Having the possibility of different type of weapons: dagger, gradiius, recall scroll.
Different type of potions.
Map always.
And rare posibility of start with 100k gold packet or something special.
Weapons speed
Drop of bbh should be 30÷ lower being more difficult. Also we are upgrading the weapons speed system.
Will have swords the faster speed. Then axed, then bhs. It were in the item speed version.
But using it faster with more amount of str. (What is supossed to already doing in version now)
Supossing a character who passed the full swim much points use the same item a little faster.
Bows probably will be faster using with dex instead str.
Speed = Full Swing Required - total STR (STR + AngelSTR).
For Full swing the weapon speeds ares:
2 points lower for bow.
0 points lower for ShortSword
2 points lower for Axes
0 points lower for fencing
1 point lower for long sword
3 point lower for hammers
its so low difference beetween the speed of one an another
it was included in version 2.13
then changed only to full swim speed = 0 for all
now mixing the two versions in one:
if the str pass 20 points of the full swing needed
speed -3
having 3 points only hammers
220 str for the absolute swim of bbh (maybe should changed to 215)
need 182 + 20 for absolute swim of bh
if str pass 15 points
speed - 2
Needing baxe full swing + 15 for absolute of baxe
if str pass 10 higher the full swing needed
speed - 1
needing 156 + 10 for absolute of Giant Sword (for example)
in bows is needed 210 dex to -1 and 220 to -2
Agile item should be attacking faster on this formule.
Were was doing nothing in bbhs.
if Speed is < 0 Speed is 0
combo bonuses are when you hit without miss:
acumulating: 1st hit, 2nd, etc
hand = {0,0, 0,1,2};
archery - hammer = {0,0, 0,0,0};
ss = {0,0, 1,2,3};
long sword = {0,0, 1,3,5};
fencing = {0,0, 2,4,8};
axe - staff = {0,0, 1,2,3};
the consecutive attack damage are added plus.
if combo count = 5 combo bonus are reseted.
at the time it was reseted on four now we will made available the 5th combo.
The delay caused by different speeds if attacking.
Were adjusted in the new client what fix the bows vs fwyvs too.
3 points of lower speed were causing a 36 of delay in attack motion.
Now this speed delays are ÷ 3 only for FS or more.
Causing then speed 3
12 points of delay
Uploading the new client...