Zwand were setted dmg * 1.35
Its 35% bonus dmg.
Now its 15% in +0.
+2 is 30
+3 is 35.
+4 or more is 35 + (upgradepoint / 100).
Having Berserk wand disabled the convination with triple meteor and apoca spell if ability mage is not equiped.

Firewand and Sun of Power MS30 formula bonuses need to be mage for work.
Considering a mage a character with more than 100 magic attr.
Having a speell of the element needed get:
Get damage plus (angelic pandent mag / 3).
Get damage 19 + (1 dice 7)
Get always
Hitting probability += upgrade points x 7.
With a roof of max to +6.
Firewand + 1 is then hp 7.
+2 is 14
+3 is 21
Remember safe is to +3 and the roof is +6.
Beeing firewand at the last old sv begining hp 34
Beeing a firewand +6 . hp 42.
Having firewand disabled the convination with triple meteor and apoca spell if ability mage is not equiped.


Rep postive modifier is x 3.
Change now in > 1500 to x 1. And rep pots / 2.
Negative modifiers were seted -3
Now it's -1 and changes to -2 for > 1500 target.
With this improvement get rep to 1500 is little easier but up from this amount is harder.
Kloness necklace and bow will have lower bonus dmg.


Dk 15 templar sword
Ups hp by:
Upgrade points * 3 + upgrade points.
Its in + 15:
15 x 3 + 15 = 45 + 15 = 60
It get a little plus of hp in 15 and 8 (not to many +1% in 8, +2% in 15 having a total of 60 + 3, damage is already changing).
 

Server & Client changes
 
New client save shortcuts peer char name.
Fwyv not respawn in mountains at bf.
1 and 2 used to drink pots for laptops.
Agreement and main menu fix.
Agreement is improved to avoid flooding Game Master and bug explotations.
We like players who share information and teach to another players how server works.
We think the Game Master shouldn't get more than 3 or 4 importants request peer month.
We can use a GM staff to filter most importants and put the anothers in a queque.
Its to avoid a lot of server changes and bug creation, Game Master time is important resource and remember a good game master have important request to do in his own brain.
Game Master know the technical requirements and resources and know what can be possible to do in an development iteration and what no.
Examples of messages to filter by gm staff (real cases)
Put 99999 crit
Made the helbreath 3D
Candys on shop
Players should do /tp mapname as GMs
Advice about bug instead exploit it, can get prices.
 
 
Crusade logs fix and automated.
Mercenarys respawn on crusades is now better.
Next version will be:
EK / 2.
Drop / 2.
Gold / 2.
Hell fire dont works on enemy players (but npc) if an alied player or owner is in the damage spot. To avoid use it as a shield. If him go out still working.
HF is disabled on crusade dutys.
Total absorbtion neck added to phoenix drop.
Only phoenix drop dyed samurai armos.
The contri samurai becomes witouth colorize and it looks as a beutiful gray used in 90's.
The Estandarte Power :elvine-1::ares:
Hero capes where needing 300 ek and contri (??) what its insane for the stats they have, now it give bonuses to the near players (same screen as the estandarte owner) only working at middleland and enabled on sades dutys
 
Monster parts are easy now. Like x 2.
Drop rares changed to /2. So abaddon got a code to never drop nothing good. Minimun you will get 1 good rare.

Now hit in the back of npc or player get bonus of 15% hitting probability and (5 dice 15) dmg. Dmg plus will be only working for 45+ dmg lowers will dice 1-3.
Considering a hit in the back when you and you openent are looking to the same direction.
We considerer it was already working but dont haved good experiences of it were working, testing in the game.
Npc attacking get same bonuses.

Started some days ago with the pending hard task of made any good changes on the main, world and gate server.

beginners
 
We are editing the items with what you begin.
Having the possibility of different type of weapons: dagger, gradiius, recall scroll.
Different type of potions.
Map always.
And rare posibility of start with 100k gold packet or something special.

Weapons speed
 
Drop of bbh should be 30÷ lower being more difficult. Also we are upgrading the weapons speed system.
Will have swords the faster speed. Then axed, then bhs. It were in the item speed version.
But using it faster with more amount of str. (What is supossed to already doing in version now)
Supossing a character who passed the full swim much points use the same item a little faster.
Bows probably will be faster using with dex instead str.
Speed = Full Swing Required - total STR (STR + AngelSTR).
For Full swing the weapon speeds ares:
2 points lower for bow.
0 points lower for ShortSword
2 points lower for Axes
0 points lower for fencing
1 point lower for long sword
3 point lower for hammers
its so low difference beetween the speed of one an another
it was included in version 2.13
then changed only to full swim speed = 0 for all
now mixing the two versions in one:
For all items but bows:
if the str pass 20 points of the full swing needed
speed -3
having 3 points only hammers
220 str for the absolute swim of bbh (maybe should changed to 215)
need 182 + 20 for absolute swim of bh
if str pass 15 points
speed - 2
Needing baxe full swing + 15 for absolute of baxe
if str pass 10 higher the full swing needed
speed - 1
needing 156 + 10 for absolute of Giant Sword (for example)
in bows is needed 210 dex to -1 and 220 to -2
Agile item should be attacking faster on this formule.
Were was doing nothing in bbhs.
if Speed is < 0 Speed is 0
 
combo bonuses are when you hit without miss:
acumulating: 1st hit, 2nd, etc
Skill. Hit-bonus
hand = {0,0, 0,1,2};
archery - hammer = {0,0, 0,0,0};
ss = {0,0, 1,2,3};
long sword = {0,0, 1,3,5};
fencing = {0,0, 2,4,8};
axe - staff = {0,0, 1,2,3};
the consecutive attack damage are added plus.
if combo count = 5 combo bonus are reseted.
at the time it was reseted on four now we will made available the 5th combo.
 
The delay caused by different speeds if attacking.
Were adjusted in the new client what fix the bows vs fwyvs too.
Uploading in progress..
3 points of lower speed were causing a 36 of delay in attack motion.
Now this speed delays are ÷ 3 only for FS or more.
Causing then speed 3
12 points of delay
Uploading the new client...


Good news for Gms now the commands for createitems are not match case so use capitals or not is same.

Alot of bugs on client were fixed like hand attack create lags or rares states when teleport.

Asgarde giant not hitting fixed too.

Forest elf pit were added to elf city and one teleport to elf forest were savage elf hunter is waiting to be added, map of elf city have new blocked positions.

Client and hgserver were migrated from vc++ 6.0 to vs2010

Starter pack was added in level lower to 110 the screen display starter pack and gives you a bh and necklace of eferet if you are war or mp42 set if you are mage

was added the button of elf druid what teleport you to elfcity when you defeat phoenix if phonix is defeated you can teleport by elf druid to elf city and there to elf forest where savage elf hunter, ENT, grypes (what drop horse) are waiting for you

web was updated

Fixed bug capes uper weapons, new feature you can equip all the set with control double click it click all the items in the bottom of the cursor positions

Some laptops need 2 shortcuts to press f1, f2, f3, f1 and f2 and f3 was added to keys 1, 2, 3 and cast las magic in 4 and drink red pot in 5 and drink mana pot in 6

Some fixes to release delay were added

manual launcher now got the option of use ddraw or opengl optional for the user

now eternal dragons fly and earth wyvern was added to Abaddon map

some laptops needs to press two keys for f1 f2 f3 binding now will can bind in qwer 123 still same red pot, blue pot, horse.

hp increment will be displayed in red and decrements in orange mp in blue and decrement in heavy blue

was added a door in toh2 what teleport you to the roof of tower of hell

was added PureXelima a Xelima what not fails like so rare drop

added a lot of mobs and their drops, all drops tested and working

added egyptian, phoenix, gladiador event

added PK set and PK city

crafting, minning, alchemy, manufacturing, tested and working

alot of new good commands added for gm and players, some of them made the delay works better

anti hack of far attack and speed hack created and working

ban ip system created

now items change colour and endurance when are upgradeds

was added pure merien and pure xelima what never fails and is drop of some npc

Axes splash was maded better, directional bow fixed, aim wyverns and mystical ents fixed, aim smaug bugued.

now upgrading a devastator we got damage +1 and +1 for upgrade so upgrade a devastator get damage +2 and hittingprob+1 for every upgrade

Abaddon will drop at least 1 good item

Mystical ent respawn to defend the garden when you kill giant trees

all rares hitting probability and scalability damage was seted

Normal items hp was setted too, like giant sword have 21% hitting probability

Was decreased the shaking of some magic speells what was shaking so much

Bells added to city in all hours you will hear the amount of bells of you timezone

Minerals respawn was changed, now respawn stones of minerals in same sector, you have to minning and wait the respawn, have to kill all for get mineral and rocks, new feature for warriors giving critical to rocks get better chance of drop of minerals and mithrals, other new feature war with angel of strengh minning better, drop of diamond and mithral was ajusted.

Time ago was added hammer, dk hammer, battle hammer, dk battle hammer, ancestral hammer, bbh = magical hammer, dk bbh, giant hammer, Giant Battle Hammer, to item what break endurance and strip, having this order of more amount of breaking, also was added a feature for item upgradeds what break more for example hammer+15 got increament in break endurance.

There is a feature if you use call of the rain while killing phoenix you warriors will have extra damage against phoenix while is raining

Resurrection seems to be fixed

Earth Dragon/Wyvern size was fixed

Was added walrus happy and walrus sad and the moose to the list what poison cloud do no thing to them also ice storm fire field etc and wizzard of asgard is waiting to be added.

Was added super red potion, ultra red potion, candy, big healt potion, health potion to items to drink with 1 and insert the same was doed with the mana items but with 2 and supr.

Was added a nice effect to fire bow what burns alot of arrows in animation every 3 criticals.

was added a sound to black smith guy, and beutiful items in bs differents in elvine and aresden

was added other type of warehouse in whareouse 1 or 2 of the citys it looks different

It was added that the game starts at low volume so as not to wake people up if they enter at night with speakers

The Helbreath movie was added as a background and several wallpapers for the end and two different beginnings that give Abaddon or Apocalypse option also it show "diablo" on fire effect

The IPs were ejected from the client and passed to external files in case the server changes IPs to make it easier to reinstall the clients by editing these files with Notepad

Added sprites on maps that achieve transparency with D control in places where sprite positioned above such as tunnels made it difficult for players to pass through

Now you can hear wind in asgarde and an owl in ml at the night also insects

Demon slayer do extra damage vs demonds, ice elemental necklace make you inmune to ice golems, dark elf bow got extra damage vs firewyvern, abaddon

fire storm animation was added for the attack of the scorpion king

It was fixed that in farming he changes sprite while farming.

The magic Summon Hydra Guardian (from the diablo 1) was added and was made with an impressive animation, the sprite broke when migarar a vs2010 but it was already reset in the new client and it works

Maps with movement were added

Helbreath got 3 different original type of meteors in sprite set, we added the other two types to meteor strike, triple meteor, apocalypse



Dark Knigth bh was edited in hammer have bonus vs npc like normal hammers and have hp 56 when is tranformed to bh is hp 63 and got same bonus like bh vs npc. When is tranformed to bbh is hp 77

The item always mantain same damage as normal hammer and bh and bbh more the upgrade points and will have bonus when is no berzerked like the dark knight sword

All the hammers break armor in different levels and gains break when is upgraded

All the weapons gain break amount + upgrade points

it creates an equilibrium where dk bbh is better than sharp bbh hp 77 but no if sharp bbh is +15 too, now we can upgrade with Pure Xelima and Pure Merien..

The same pass with demon slayer is not better than a sharp giant sword hp77.

was added a pvp map in druncian city, asgarde, elf cave

All the weapons up one of magical and pysical damage when are upgradiateds but when its +15 it have +18

Now bonus of dark elf bow vs fire-wyvern and Abaddon is lower but it increase when you upgrade the

We added rocky highland, death valley, etenernal field and silentwood.

We added farm and all maps of it buildings and promiseland.

we changed resolution to 800x600 th system is in not early beta

Exp modifieres are

x1 in level lower than 19

Level 139 or lower get exp x 10

Barrack up to level 60 in farms

Level 80 or lower get exp + 20% in farm

Also level 140 or lower get exp+20% in promiseland level 80 or higher get exp -20% in farms

Partys get bonus exp for every player in party

Server now got a filter what does never get more than 50% of the level in only one

Level 140 is exp x 2

Level lower than 179 is exp x10

Level 180 is exp x 20





Was added you never loose the magic spells you learn, when you increase you intelligence you can see it again, never loosing books

we added the feature of can choice between trhee resolutions and we are making better the launcher



new client update

fix for all reslolutions: create account fix (max character for acc name and password 8) if you were creating more character accounts the system already refuse it.

fix for 1024: the snow, the abaddon thunder the critical attack lefts on the bar

fix for 800x600: the abaddon thunder

Some suggestions are talking about put merien plate m and w like werewolf drop, i thinking in put it 1 in 20 millon only for the myth, and medusa same on stalkers





Now Giant Sword are hp 21 embebed like in the last resets, but got new feature got extra damage 1-3 vs players and -3 damage to monsters instead the hammer got bonus vs npc but low damage vs players, it create an equilibrum where for strike criticals and hunt npc is better the hammer, but for fight vs people is better the giant sword, also the hammer break and the sword little.

Demon slayer got the same bonus and decrements vs npc. Also got different speeds.

New changes:

all the items will get damage +2 when upgrade instead one but bbh
bbh is the higher damage and have no sense a bbh+15 so much superior to a bh+15 now they will be more similarities, this was did in hammer, flamberger, flamberger llf (what is hp35 and now dropeable), battle hammers, giant swords, battle axe, ancestral baxe, ancestral bh, devastator (what win hp too when upgrade) , lb win bonus in light, dark executor win bonus in dark ( bonus + upgrade points bonus), now the items upgradeds win more things, for example the firewand win more bonus all the items will have it benefits when are upgradeds so pure xelima is a so good item, drop of earth wyvern was fixed now drop 6 drops and pure merien and pure xelima as common. Demon slayer wins more bonus vs demon with upgrade points.

magic wand ms30 LLF now give magical damage 3, and flameberge LLF+3 give pysical damage 3

NOW EVERY UPGRADE WILL GIVE Hitting Probability+1% , THEN IT BREAK ONE POINT MORE, HAVE 2 OR 1 MORE OF DAMAGE, ONE MORE OF HITTING PROBABILITY, MORE ENDURANCE, CHANGE COLOUR WHEN UPGRADE AND INCREASE BONUSES

Now upgrade armor item (not shield) (not cape) give pysical absorbtion +1 it cant be seen in /checkdefence but is already working behind the scene



Now clients will open the website of ipprod.txt