Building | NPC | Info |
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Shop, where you buy potions, costumes and other stuff. |
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Black Smith where you buy armor, weapons and reapair the items. |
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Warehouse, is the bank store, you can put there items and take they later. |
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Wizard tower, where you buy magics |
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Guild hall where you made guilds needed 20 charisma, gold and 140+ of level |
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City hall where you get nation, quest, teleports, 180 level set and others |
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Not description yet. | |
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Barracks where you train at the first level with dummys | |
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Guards protecting the city, if you attack him, him will attack you, no matter if you are of the same city. | |
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NPC commonly on town |
Attribute | Effect |
Anti-Physical (ap) | Creature has higher defense value, damage done to it is reduced. |
Anti-Magic (am) | Creature has higher magic absorbtion. |
Poisonous | Creature's attacks are poisonous. |
Critical Poisonous | Same as above, just a stronger poison, up to 40. |
Explosive | Explodes when it dies. Explosion hurts with MAGIC damage, means MR and MA can save from that. |
Critical Explosive | Same as above, again, stronger explosion. Can make you fly :-) |
Clairvoyant | Can attack invisible players. |
Destruction of Magic Protection | Creature destroys effects of Magic Shield and Protection from Magic. |