Requirements and Opening time of Seize Warfare | ||||||
Requirement | ||||||
Anyone with Level 81 or higher can participate in Castle Seize. In Helbreath, we consider those below 80 as beginning players, thus they are eliminated from this event. *Plus if the character's status is citizen, can not participate in Heldenian. |
||||||
Opening time of Castle Seize | ||||||
The concept of Heldenian | ||||||
Heldenian: The Hidden Castle | ||||||
Concept in the game: Located west of Middle land, it was built by Gods of Helbreath. The Castle (Heldenian) was disappeared during the war between Gods, so-called the Prime Event in Helbreath year 2192. Later, the castle was found by the princess of Elvine, Helien. |
||||||
Helbreath Storyline + | ||||||
Episode 5 – The Heldenian |
||||||
A grand son of an elder, who traveled to find ancient prophecy to sleep Abaddon, accomplished his mission by using the power of ancient prophecy after the bloody war. After Abaddon fell in sleep, the two nations, Elvine and Aresden, finally seem to be rested in peace, much like warm spring coming after cold winter. After both nations become more developed and economically in better condition through hard work of their citizens, those with power were drinking and singing all times without taking care of their people since there was no more war between the nations. Time has passed by and… Those citizens of both Elvine and Aresden who were sick and tired of murders and thefts left their nation, in searching for the new world. The princess of Elvine, Helien felt the responsibility of her people also left Elvine as she reproached her father. When Helien arrived on the west side of the Middle Land, she found unrevealed a castle, after known as hidden castle (Heldenian). The princess Helien tried to establish a new village around the castle for those people who left Elvine. However when the proprietor of Elvine knew about Helien and the hidden castle, he sent out his troops in capture the castle for Elvine. In the same time, Aresden also received the news that Elvine sent out their troops to the hidden castle that Aresden also sent out their troops urgently to the Middle land. Elvine and Aresden faced each other on the west side of the Middle Land. They forget about the peace and once again, the long war is started upon avarices of both nations. Heldenian : Located on the west of Middle Land and some says ancient Gods were dwelling in the castle. |
||||||
Heldenian – Features | ||||||
The Core essence of Helbreath | ||||||
The core essence of Helbreath is mass warfare in the game, such as the Crusade. Warfare is the unique feature of Helbreath and we are proud to say that it has the most complete and the best warfare system among any other 2D online game. Heldenian is enhanced version of current Crusade system. In the Crusade, the warfare is held on the field and each player is assigned with a role, and each guild plays important role in warfare. However, in Heldenian, the Castle is in the center of the warfare. And it is more of Nation Vs. Nation warfare than Guild Vs. Guild. |
||||||
The whole new experience of Castle Seize Warfare in Helbreath | ||||||
When you look at other MMORPGs, most of the Castle Seize Warfare is based on the benefit of a Guild or a small unit of groups. However, in Helbreath, we have extended the focus to nation to nation. Anyone who has citizenship and has at least Level 81 can participate in the Castle Seize. There will be new NPCs and Units with Artificial Intelligence that it will be like whole new experience for our players. |
||||||
Utilizing Units used in Strategic Simulations Games | ||||||
|
||||||
Following condition must be met to win Castle Seize | ||||||
Type 1 | ||||||
„ Whoever destroys opponent's guard tower first wins Heldenian. If Guard towers were not destroyed in a certain time frame (in 2 to 3 hours), the following conditions will be used to determine the winning nation. Condition numbers represent the priority in winning condition. • Winning condition 1: Number of remaining towers • Winning condition 2: Number of flags put on fields. • Winning condition 3: If above 1 and 2 are same, whoever destroyed the first tower wins. |
||||||
Type2 | ||||||
• When the flag inside Heldenian is replaced, the Castle Seize ends. • Only guild master is eligible to replace flag inside Heldenian. • When the flag was not replaced in a certain time frame (in 2 to 3 hours), defendant wins.. |
||||||
Heldenian-Castle Seize | ||||||
Components of Heldenian | ||||||
Three Maps
|
||||||
Initial stage of Castle Seize | ||||||
There are two types of Castle Seize, Type 1 and 2. In Type1, Heldenian is in neural status, and any nation which destroys the other nation's Unit wins the battle and acquires Heldenian. In Type2, Heldenian is owned by one of the nations, thus there are defense (Nation who owns the Castle) and offense (Nation who wish to capture the Castle). Offending nation must get inside the castle and put their nation's flag inside Heldenian to win. To give both nations equal opportunities on benefit of owning Heldenian, the ownership of Heldenian will be reset in every two weeks. Week1: Type1 Week2: Type2 Week3: Type2 |
||||||
![]() |
||||||
Preparing for Castle Seize | ||||||
Participating in Castle Seize | ||||||
You must buy teleport scroll to move to Heldenian, teleport is available 10 minutes before Castle Seize opens. • Price of Scroll: 500Gold |
||||||
When Heldenian is owned by one of the nations | ||||||
The defending party starts the battle inside the Castle and offending party starts outside the Castle | ||||||
When Heldenian is in neutral mode | ||||||
Both nations start the battle in battle field | ||||||
Rules of Castle Seize | ||||||
„ During Castle Seize, PK is also allowed for the same nation's characters and those who kills will turn to criminal status and will be sent to prison in Village. „ During Castle Seize, players can use recall or other scrolls but when they are disconnected from the game, they will be restarted in village. „ Regular Magic can not be used to summon monsters „ When character dies during Castle Seize, its exp will be reduced as usual. • When character kills opponent nation's character, it receives EK point. • When EK Point is obtained, it will receive 3 times more than EXP. „ Regardless of Summoned Unit System's HP, it dies when character who summoned moves to village „ Per CHR Point 10, it can summon 1 unit. Limitation: Regardless of CHR points, only 4 can be summoned per a Castle Seize • Only 4 scrolls can be bought per a Castle Seize. „ In Castle Seize type1 • Getting the flag: Can be obtained at defendant's Castle with EK Point • EK Point 5 per 1 flag • Effect of the flag: When the flag is used in the field, corresponding nation's attack ability increase by 1.3 times. • Flag disappears when Castle Seize is over. • When flag was not used, it can be used in next Castle Seize type1. „ PK is enabled only during Castle Seize. „ Can not use the Units inside Castle. |
||||||
Benefits to winning nation of Castle Seize | ||||||
„ Teleporting feature appears in certain area. • Defeated nation doesn't get this teleporting feature „ There is no price change in winning nation. But in defeated nation, price of all items sold in the shop will double. |