Rare Items








Rare

Weapons and Shields


Rare Item:Description:
Merien Plate Mail (M) - Merien Plate Mail(W)
When is activated Breaks the Weapons what hits it.
Merien Plate Mails Can't be stripped.
Is Physical Absorbtion 39%

Kloness Axe
Add damage bonus by rep.
Add bonus damage against bad rep players.
Have Splash (or triple hit).
Is Hitting probability: 70%

Kloness Blade
Add damage bonus by rep.
Add bonus damage against bad rep players.
Is Hitting probability: 91%

Kloness Esterk
Add damage bonus by rep.
Add bonus damage against bad rep players.
Is one Had Weapon, can be used with shield.
Is Hitting probability: 60%

Excaliber
Great one Hand Sword - Only needs 40 strength for full swimg.
Hitting probability is 21% for wars and 42% For Mages who equip it.

Dark Elf Bow
Great Bow.
Extra damage vs Fire-Wyverns and Abaddon.
Have new Animations and images when is equipped on this server.

Angelic Bow
Rare Bow dropped with stats

Quivers
Quivers are like Arrows but they weigh half.

Ice-Bow
Can be activated and frooze the enemys. Duration of the effect is 20 seconds.
Only needs one Arrow in the bag.

Sword of Ice Elemental
Can be activated and frooze enemys - Duration 60 seconds.

Battle Mage Storm Bringer
Requires 65 Intelligence to wield. Has a very long attack range which produces a storm. have good damage.
Hitting Probability 70%.

Warrior Storm Bringer
Dont Requires Intelligence to wield. Has a very long attack range which produces a storm. have low damage.
Hitting Probability 42%.

Xelima Axe
Reduce target HP by 50%, when the normal hit of the weapon is greater than the HP of the target, it kills the enemy.

Xelima Blade
Reduce target HP by 50%, when the normal hit of the weapon is greater than the HP of the target, it kills the enemy.

Xelima Rapier
Reduce target HP by 50%, when the normal hit of the weapon is greater than the HP of the target, it kills the enemy.
Is One hand item.

Magical BBH
Strike Energy strike every 2 normal attacks or dash.
Effect is disabled for criticals cuz it can desparalizate the targets.
Physical Hitting Probability is 42%.
Magical Hitting Probability is 70%.

Giant Hammer
Have High Stripping and break armors level (But like the damage is also lower than GBH).
Hitting Probability 65%.

Giant Battle Hammer
Have High Stripping and break armors level.
Hitting Probability 70%.

Dark Knight Hammer
Is rare drop, when a player equip it for the first time, the hammer becomes him like owner, putting him ID in the item.
Other player cant be use this item and can't be dropped.
DK Hammer need serveral majestic poinst for up it to +15, but the damage is so good.
Also it changes him forms, initializating like hammer, later battle hammer, and later BBH (Always black - New Colour), when it becomes DK+15 it brights. dk hammer is hp56. dk bh is hp63. dk bbh is hp77 in +15 and hp 56 in the other numbers. was fixed too it gave magical damage instead pysical

Lighting Blade
Extra damage when is Day.
Hitting probability 76%.

Demon Slayer
Extra damage against demons.
Hitting probability 76%.

Dark Executor
Extra damage when is night (or you are on caves or dungeons - dark maps).
Hitting probability 56%.

Rain Sword
In Helbreath exist 3 types of rain, low; medium; high. With more amount of rain more damage and hitting probability wins the Rain Sword.
Rain Sword normal (Whitout Rain) Hitting probability 70%.
This Swords can be convined with the weather speells
Damage and Hitting of Rain Sword is higher than of Snow Sword.

Snow Sword
In Helbreath exist 4 types of snow, low; medium; high and christmans. With more amount of Snow more damage and hitting probability wins the Snow Sword.
With more Snow it wins more damage and hitting Probability.
Snow Sword normal (Whitout Snow) is Hitting probability 65%.
This Swords can be convined with the weather speells.
Damage and Hitting of Snow Sword is lower than of the Rain Sword.

The Devastator
Super High Damage Sword.
Hitting probability 76%.

Sword of Medusa
Paralizes targets when is active - Duration of the effect 60 seconds.

Merien Shield
Special ability Absorbs all incomming Magical and Physical Damage, but not paralize - Duration of the effect 60 seconds.
Absorbtion Physical Damage 39%.

Blood Rapier
Decrease the Maximun HP of who use the item, and who is hitted, effect turn off when one of they change a equipped item.
Is Hitting probability: 70%

Blood Axe
Decrease the Maximun HP of who use the item, and who is hitted, effect turn off when one of they change a equipped item.
Is Hitting probability: 65%
Have a special effect only in tankers. When a tanker use this items him recover the 50% of the damage in Health, every 2 certain hits.

Blood Sword
Decrease the Maximun HP of who use the item, and who is hitted, effect turn off when one of they change a equipped item.
Is Hitting probability: 70%

Flamberge (LLF) +3
Flamberge with extra damage, hitting probability 35, dm3

Golden Axe
Axe with high endurance.

Horse
Horse for mount

Berserk Wand(MS10) and MS(20)
30% Bonus of Magical Damage.
cant be convined with triple meteor strike or apocalypse without Ring of the Ability Mage

Kloness Wand(MS10) and MS(20)
Add Physical and Magical damage bonus by rep, Physical and magical damage have different limits of bonus, have extra damage against bad reputation players too.

Magic Wand (MS30) LLF
Spells cost 30% less Mana cost. magical damage +3, hitting probabilty 7

Resurrection Wand(MS10) and MS(20)
If you have Ability time, the resurrection speell is added to the list, for resurrect players

Magic Wand (M.Shield)
Wand actues like Shield.
Defense Ratio +30.

Fire Wand(MS30)
Extra Damage with fire Magic speells. This Special effect only work by Mages.
Hitting Probability 38%.

Sun Of Power(MS30)
Extra Damage with Electricity Magic speells. This Special effect only work by Mages.
Hitting Probability 38%.



Rare Necklaces


Rare Item:Description:

Magic Necklace (DM) +1+2+3+4+5
Add Physical Damage

Magic Necklace (MS) 10 12 14 16 18
Add quantity of less Mana cost.

Magic Necklace (RM) 10 15 20 25 30
Add Magic Resistence.

Magic Necklace (DF) 10 15 20 25 30
Add defense.

Necklace Of Beholder
Can see invisible enemy players when is equiped.

Necklace Of Stone Golem
Defense increase by 35.

Necklace Of Liche
25 less of mana cost.

Necklace Of Merien
Defense increase by 50.
Defense Ratio +42%.

Necklace Of Xelima
100% of Hitting probability to warriors who equip it.
50% of Hitting Probability to Mages who equip it.

Necklace Of Light Protection
25% of Lightning Protection.

Necklace Of Air Elemental
50% of Lightning Protection.

Necklace Of Fire Protection
25% of Fire Protection.

Necklace Of Efreet
50% of Fire Protection.

Necklace Of Ice Protection
Absorbs 25% of Ice Damage.

Necklace Of Ice Elemental
Absorbs 50% of Ice Damage.
Protection to freeze Effect.
100% Protection To Ice Golems.

Necklace Of Poison Protection
50% of Poison Protection.

Necklace Of Sufferent
Complete Poison Protection.

Necklace Of Medusa
Can't be paralized when this item is equiped.

Necklace Of Earth Pro
Absorbs 25% of Earth Damage.

Necklace Of Earth Elemental
Absorbs 50% of Earth Damage.

Necklace Of Cleopatra
Add +3 of Physical damage and 21 % of Hitting Probability

Necklace Of Total Absorbtion
40% Air Absorbtion, 40% Fire Absorbtion, 40% Ice Absorbtion, 25% Earth Absorbtion

Necklace Of Kloness
Add Physical and Magical damage by rep, also have bonus vs bad reputation players.



Rare Rings


Rare Item:Description:

Ring of Ogre Power
Physical Damage +3

Ring of Demon Power
Physical Damage +4

Ring of Dragon Power
Physical Damage +5

Ring of The Xelima
Physical Damage +7

Ring of The Abaddon
Physical Damage +10

Ring of Wizard
Magical Damage +1

Ring of Mage
Magical Damage +2

Ring of Grand Mage
Magical Damage +3

Ring of Arc Mage
Magical Damage +4

Ring of Lazarus
Magical Damage +7

Ring of The Ability Mage
With this ring you will be able to convine triple meteor strike and apocalypse with berserk wand and fire wand.
This wand reduce the ability time cost of all the ultra magics (weather change magics, Resurrection, Asgarde recall, etc)
Magical Damage +4

Ruby Ring
Magical Absorbtion


Sapphire Ring
Physical Absorbtion

Lucky Gold Ring
When you will be killed you have 5 chances in 100 to survive in 1 of health, 1 in 10 chances to do not drop items when dye.

Beholder Power
Not added yet

Arms
Not added yet



Rare Magic Books


Rare Item:Description:

Bloody Shock Wave Manual
Linear magic.

Max Celebrity Light
New Magic for celebrity.

Max Fire Strike Manual
Available for 89 int special for Battle Mages.

Ice Storm Manual
Great Magic for hunt what creates a dynamic ice storm who hits and frooze in a range.

Strike Of Ghost Manual
Linear magic with so many hits, what reduces a little of SP.

Cancelation Manual
Cancel protection from magic, absolute protection from magic, berserk, and invi of players and Monsters.

Inhibition Manual
Player who is attacked with inhibtion cant cast magics for a time.

Totem-Explosion Manual
Great new Magic, breaks armor like 2 armor breaks at same time.

Clear Weather Manual
Cleans the weather from rain or snow to clear.
Cost Ability time.

Call The Snow Manual
Do snowing in the map duration 5 min to 15, lower duration in caves and maps with roof.
Cost Ability time.

Call The Rain Manual
Do Raining in the map duration 5 min to 15, lower duration in caves and maps with roof.
Cost Ability time.

Teleportation Manual
Can teleport to available spaces in the screen.

Recall in Asgarde
With this magic you can recall in Erismore Temple at Mt. Asgarde.
Cost Ability time.

Summon Diablo Book
When you got this Book you have to go battle field or tower of hell 3 for invoke diablo and kill him to get him drop, you have to make a team cause is so hard to kill him lonely. If you use the book in toh3 or BF diablo will respawn next to you.
If you use the book in others maps, diablo will raspawn in bf or toh3 and server will sent you the coords where was respawned (not recomended).

Fury of Thor
Linear electric Magic, damage similar to blizzard, Nice to convine with Sun Of Power(MS30).

Summon Guardian Hydra Book
Summon a Hydra Guardian.
This magic cost 1999 of ability time and need less of 2000 ability time to be used, so you can summon 2 guardians at same time, if you cast it with ring of the ability mage the spell cost only 1000 of ability time giving you the posibility of summon 3 at same time, or recover the ability time faster.

Triple Meteor Strike Manual
Great Magic with high damage.
Can't be convined with berserk wand or firewand without Ring Of The Ability Mage.

Apocalypse Manual
High range Magic with high damage but only hits high in the middle of the explosion.
Can't be convined with berserk wand or firewand without Ring Of The Ability Mage.
Have new casting animation

Earth Shock Wave Manual
Linear Magic with high damage, hits and decrease SP.
Have new Animation when casting it.


Polymorph Manual
Tranform you in a NPC for 3 minutes. Have different modes.


Phoenix Attack Manual
Invoke a Phoenix who strike a fire swirl, do a damage in a spot and made and burn a fire field

Hell Fire Book
Do a Damage in a Spot for a while.




Angelic Pandents


Rare Item:Description:
Angelic pandent(DEX)(Doely)
The item is upgradeable by majestic points
When is +1 add +1 of dex stat, when is +2 add +2 of dex stat, etc up to +20
Works for up speed of bow in +10 speed of bow skill is +1 in +20 speed of bow is +2, probably the best angelic pandent for a warrior
This sprite change alone (feature) between angel and bird on game play.

Angelic pandent(STR)(Staria)
The item is upgradeable by majestic points
When is +1 add +1 of strength stat, when is +2 add +2 of strength stat, etc up to +20
The items help to up the velocity of swords, axes and specially hammers.
The probability of take minerals when you are minning is based in your skill level of minning. for example the difficulty can be 0-124 if you skill level 100% is major to the result of the calcule you get a mineral, up your str more than 200 increase you chances of get an mineral
Special trick: strike critical to minerals increase your chance of get minerals in this server.

Angelic pandent(MAG)(Maria)
The item is upgradeable by majestic points
When is +1 add +1 of magic stat, when is +2 add +2 of magic stat, etc up to +20
Up magic add mana to your player and damage to magic speells.
This sprite change alone (feature) between angel and bird on game play.

Angelic pandent(INT)(Inairia)
The item is upgradeable by majestic points
Add bonus damage against bad rep players.
When is +1 add +1 of int stat, when is +2 add +2 of int stat, etc up to +20
The angelic pandent of Intelligence up speed casting +3 in +15 and +6 in +20
Special trick: some wars before do the angelical pandent(DEX) use a int angel to strike meteor strike (and anothers) or decrease him vit and change the angels fors use berzerk.

Mantles


Rare Item:Description:
Hero Cape
Give HP Recovery 21 (Give Defense Resistense Ratio 21 to Nearby Allies)

Hero Cape +1
Give MP Recovery 24 (Give Defense Resistense Ratio 21 and Magic Resistense Ratio 21 to Nearby Allies)

Hero Cape +2
Give MP Recovery 35, HP Recovery 35 and (Give Defense Resistense Ratio 21, Magic Resistense Ratio 21 and HP Recovery 21 to Nearby Allies)

Evil Wings
Give Hitting Probability 21 and MP recovery 77 if you are Mage or HP recovery 77 if you are War

Angel Wings
Give Hitting Probability 21 and MP recovery 77 if you are Mage or HP recovery 77 if you are War

Stones


Rare Item:Description:
Stone of Xelima
upgrade weapon items to +1+2+3 etc safe is to +3 item can be depleted after this amount

Stone of Merien
upgrade armors and shields to +1+2+3, etc safe os to +3 and items can be depleted after this amount, is used in some craftings too

PureMerien
upgrade armors and shields witouth fail and deplete items. this item is used before the normal meriens if you have the two in bag

PureXelima
Upgrade weapons to +1+2+3+4+5+6 etc witouth fail and deplete items, this item is used before the normal xelimas if you have the two in bag

Zem stone of Sacrifice
if you dye you drop this item and no any other better